2011 COT Dodge Charger NASCAR 3D Model

In 2011 Nascar introduced some changes to the Car of Tomorrow designs. Most noticeable is the removal of the front splitter.

This model is ideal for any type of application. The total triangle count is under 40,000. It can be used in real time applications such as games or simulations. At the same time, this model has enough detail to be used for high end pre-rendered scenes. All textures applied to the main vehicle use TGA’s. The zip file also includes a well organized PSD file so you can easily edit/create your own car textures. This model has several extra items included such as a super speedway spoiler and low poly game wheels.

The model in broken up in to several parts so you can optimize, scale back or just remove parts that are not needed. The main car body is under 5000 tris. Each wheel is about 2700. The models also has an extra set of low poly wheels made up of only 236 triangles. Other details such as the interior, exhaust pipes and steering wheel are very detailed around 12000 triangles total.

The zip file includes several exported model formats. If you need a format that is not listed, please contact us and we will help you out.


3ds Max 9.0
FBX Format
OBJ Format
.X Format
Custom Format
—————————
Triangles: 38,036
Vertices: 22,265
—————————
Textured, Materials, UV-Mapped

2011Dodge_01 2011Dodge_10 2011Dodge_09 2011Dodge_08 2011Dodge_07 2011Dodge_06 2011Dodge_05 2011Dodge_04 2011Dodge_03 2011Dodge_022011Dodge_29 2011Dodge_28 2011Dodge_27 2011Dodge_26 2011Dodge_25 2011Dodge_24 2011Dodge_23 2011Dodge_22 2011Dodge_20 2011Dodge_19 2011Dodge_18 2011Dodge_17 2011Dodge_16 2011Dodge_15 2011Dodge_14 2011Dodge_13 2011Dodge_12 2011Dodge_11