Here is the 2018 Chevy Camaro that will be used in the 2018 NASCAR season.
Good news, this model is free to download for non-commercial projects. If you want to use it for a commercial purpose, just contact us to obtain permission.
This is a High poly model of the new Nascar 2017 COT SS Chevy.
The model has a easy and spaced out unwrap. With the new body have so many new hard lines it has been broke up to minimize unwrap pinching. The nose also represents the latest rules change.
The package comes with a 4096×4096 PSD file. If you are using the max file, the render scene has been optimized to render very quickly. 2 Max files are includes, one has the dark background and the other file includes blank background for generating an alpha image. The FBX file is just the car with no camera or lighting.
We can also provide an interactive program that you can sent to clients to impress during your presentation. Check out the preview files to see an example. Please contact us to learn more about the program.
This 3D asset is model to resemble many of the latemodel stock cars you see at your local speedway. Just like the real car it uses a generic body panels that can be covered by any sort of sticker or decal you need for your project or proposal.
This model works great for both real time or render projects. The package includes 3 levels of detail meshes if you are working with real time projects, or need to fill in the background of a render with lower poly versions of the primary asset. The panels, real bumper, front bumper, hood are all separate parts that can be removed, animated or rigged as damage parts in a video game.
3D models include both 3ds max and FBX formats. Detailed PSD files with multiple layers included!
LOD0: Chassis 27,400 – Wheel 2400
LOD1: Chassis 6000 – Wheel 740
LOD2: Chassis 158 – Wheel 12
The scene comes pre-setup with camera angles and setup ready to render. All you need to do is update the body texture and hit render!re.
This open wheel Indycar mesh has been optimized to run with many cars on screen for real time applications. The targeted for mobile and web based programs. The model includes an secondary LOD mesh that reduces the poly count to a quarter of the primary LOD which will allow you to have more cars on screen. You can preview the LOD images below with wire frame images and triangle counts.
The unwrap has an easy to PSD file which will allow you to create countless textures for your application. The package comes with 4 pre-done textures to help you get started. The package also includes layers to pre-blur the wheel textures and a per-baked ground shadow if you are using projectors to generate shadows.
A low polygon stock car game model. Resembling stock cars from 2002-2008.
This Stock car is great for any real time project, game or pre-render. The car is un-wrapped so creating to skins would be very easy! This car includes 3 types of stockcars models: Dodge, Pontiac, and Chevy.
As an extra download I have included a texture of the #9 Kasey Kahne car. The PSD file includes shading and multiple layers for each car type.
Based off of the 70’s Chevy Impala, this car was build to resemble a demolition vehicle.
It comes all PSD’d Jpg’s and DDS images including several different paint schemes. The car is parted out so animating or rigging it would be very easy to implement. The model is also segmented in a way that you could damage it in your 3d tool or procedurally in any type of game application.
This model was created to look like today’s style of stock truck, or pro truck auto racing. This model is game ready and it comes with 3 different versions. As well as still and spin textures for the wheels. The 1024 PSD has all the layers broke up into different details, so you can easily make changes. This model is ideal for any real-time project. I have also included an Direct X version if your software calls for that type of model.
Each truck is around 3100 polys, while each wheel is 236 polys.
Game engine tested, check out the wire frame to see for your self.
The model uses 2465 triangles in total, so it is very mobile friendly. The outer body uses a normal map to generate the high detail on the surface. The body alone is only 634 tris, the source model to generate this normal map was around 800,000. The entire car is made of of several parts: body, frame, wheels, glass, etc… The car is based off of the 2014 – 2015 nascar chevy.
The PSD files are included and the unwrap is simple and easy to use, so creating your own unique car textures will be easy.
Please Contact us to learn more about the program.
This is a model that replicates the new Nascar Nationwide series COT car for the 2010 season. This model is great for rendering templates and paint schemes.
I created a simple layout on a 2048×2048 (psd) texture. The max scene also includes all textures including the HDR image. All renders were created with the scan line render.
The car mesh is around 30,500 polys. Each wheel is under 1500 polys and can be smoothed. It also comes with extra low poly real-time tires. The inside of the car was modeled and textures to appear to be in dark shadow. Reducing polycount inside the car to increase render times.
Please download the 360° preview to get a better view of the vehicle.
Please note, if you are not using going to use the max file, depending on your 3d software you might need to re-apply the textures to the 3ds or obj formats.
COT stands for Car Of Tomorrow. In 2007 Nascar implemented this new style of stock car to improve safety and competition. This model was build ideally for game usage, but will work well in any type of pre-render environment.
Please check out the preview files, included are high-rez renders as well as a controllable 360° preview program of the model. All images were created using the default scanline render system, ‘light tracer’ was enabled for the wire frames.
The model is made up of only 3 textures; body, wheel, and glass. The max and 3ds file both point to 1024 & 512 DDS textures, you can find the 2048 PSD file included in the bonus content.
The entire poly count including wheels and under body is 5395, with 3331 vertices.
The PSD included all the basic layers as displayed on the yellow version of the car, as well as the bonus Tony Stewart. 2008 paint scheme