Blog Archives

2011 COT Toyota Camry NASCAR 3D Model

In 2011 Nascar introduced some changes to the Car of Tomorrow designs. Most noticeable is the removal of the front splitter.

This model is ideal for any type of application. The total triangle count is under 40,000. It can be used in real time applications such as games or simulations. At the same time, this model has enough detail to be used for high end pre-rendered scenes. All textures applied to the main vehicle use TGA’s. The zip file also includes a well organized PSD file so you can easily edit/create your own car textures. This model has several extra items included such as a super speedway spoiler and low poly game wheels.

The model in broken up in to several parts so you can optimize, scale back or just remove parts that are not needed. The main car body is under 5000 tris. Each wheel is about 2700. The models also has an extra set of low poly wheels made up of only 236 triangles. Other details such as the interior, exhaust pipes and steering wheel are very detailed around 12000 triangles total.

The zip file includes several exported model formats. If you need a format that is not listed, please contact us and we will help you out.

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2010 Toyota Camry Nationwide NASCAR 3D Model

This is a model that replicates the Nascar Nationwide series Toyota Camry that was used for the last year in 2010. This model is great for rendering templates and paint schemes.

This body shape also closely resembles many late model stock car bodies you find at local speedways.

I created a simple layout on a 2048×2048 (psd) texture. The max scene also includes all textures. All renders were created with the scan line render.

The car mesh is around 32,000 polys. It also includes 2 types of wheels, low and high detail versions. The inside of the car was modeled and textures to appear to be in dark shadow. Reducing polycount inside the car would increase render times.

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1990’s Game Ready Chevy Lumina 3D Model

This racecar game model is ready to be used on any platform. The car body is under 2000 triangles, while the each wheel is under 240 tris. Back when cars raced in days of thunder!

The file includes a collision mesh for the body to make it easy to setup car physics. The file includes the source PSD files for both the wheels and body.

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1980’s Game Ready Buick Regal 3D Model

This racecar game model is ready to be used on any platform. The car body is under 2000 triangles, while the each wheel is under 240 tris.

The file includes a collision mesh for the body to make it easy to setup car physics. The file includes the source PSD files for both the wheels and body.

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1970’s Game Ready Dodge Daytona 3D Model

This racecar game model is ready to be used on any platform. The car body is under 2000 triangles, while the each wheel is under 240 tris.

The file includes a collision mesh for the body to make it easy to setup car physics. The file includes the source PSD files for both the wheels and body.

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Pre-Render & Game Ready NASCAR Wheel 3D Model

This wheel pack has several types of nascar stockcar wheel formats and textures.

The wheel was built and scaled to the rules of nascar. A 15 inch wheel that is 9 inches wide. With a tire that is 12 inches wide. This is a highly accurate wheel and will for for any type of application because it includes all versions. using the provided PSD file, you can easily create your own wheel branding on this tire. Changing the manufacture to Hoosier, “Lightyear” etc…

Textures formats provided: PSD and TGA.

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Nationwide 2010 COT NASCAR Toyota Camry 3D Model

This is a model that replicates the new Nascar Nationwide series COT car for the 2010 season. This model is great for rendering templates and paint schemes.

I created a simple layout on a 2048×2048 (psd) texture. The max scene also includes all textures including the HDR image. All renders were created with the scan line render.

The car mesh is around 30,500 polys. Each wheel is under 1500 polys and can be smoothed. It also comes with extra low poly real-time tires. The inside of the car was modeled and textures to appear to be in dark shadow. Reducing polycount inside the car to increase render times.

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V8 Supercars Holden 3D Model

A mid-poly, game model of the Holden Commodore VE, including texture skins for all 19 liveries and drivers from the 2010 season.

The model includes 3d wheels, brake discs / callipers, suspension, radio aerials, headlight/rearlight interiors, wiper, bonnet pins, towrings, door handles, fuel filler, exhaust, undertray and rear diffuser.
Plus a full virtual interior, including steering wheel, sequential shifter, dash display, rollcage, safety webbing. fire extinguisher, icebox, dashboard, switches, hoses and racing seats with harnesses.

The driver is also provided all-ready posed with hands on sterring wheel in the car, ready for animating.

All mesh parts have pivots assigned ready for animating and include smoothing, so the model is suitable for real-time lighting / reflections.

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Game Ready NASCAR COT Toyota 3D Model

COT stands for Car Of Tomorrow. In 2007 Nascar implemented this new style of stock car to improve safety and competition. This model was build ideally for game usage, but will work well in any type of pre-render environment.

Please check out the preview files, included are high-rez renders as well as a controllable 360° preview program of the model. All images were created using the default scanline render system, ‘light tracer’ was enabled for the wire frames.

The model is made up of only 3 textures; body, wheel, and glass. The max and 3ds file both point to 1024 & 512 DDS textures, you can find the 2048 PSD file included in the bonus content.

The entire poly count including wheels and under body is 5407, with 3345 vertices.

The PSD included all the basic layers as displayed on the yellow version of the car, as well as the bonus Tony Stewart. 2008 paint scheme.

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Nationwide 2010 COT NASCAR Chevy Impala 3D Model

This is a model that replicates the new Nascar Nationwide series COT car for the 2010 season. This model is great for rendering templates and paint schemes.

I created a simple layout on a 2048×2048 (psd) texture. The max scene also includes all textures including the HDR image. All renders were created with the scan line render.

The car mesh is around 30,500 polys. Each wheel is under 1500 polys and can be smoothed. It also comes with extra low poly real-time tires. The inside of the car was modeled and textures to appear to be in dark shadow. Reducing polycount inside the car to increase render times.

Please download the 360° preview to get a better view of the vehicle.

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