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Game Ready Garage 3D Model

This Garage/Mechanic Shop Interior model has been optimized to be used with many types of game applications, from mobile to PC. The max scene comes with a pre-made lighting setup to simulate game lighting. This scene is only of the interior, nothing exists past the inside walls outside.

The main goal for this asset was to create an interesting looking background for games when you are selecting or upgrading a vehicle in-game.

Beside the rendered video below, you can preview this asset in real time below in the web demo using the Unity 3D software.

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2005 Ford Mustang GT 3D Model

There is nothing else that says modern American sporty car better than this new Mustang. Its combination of high style, and performance that can’t be beat. The Ford Mustang has been the icon of American performance since its 1964 introduction, popular for its bold style, rear-wheel drive performance and affordable price. The Mustang started the ponycar genre, and now, after 40 years of competition with the Camaro, Firebird and others, it’s the only one left. The new Mustang represents a clean-sheet design, riding on an all-new platform. It’s faster, more agile and better looking than ever.

This model was built for any type of use, it has a around 5000 poly count so it can be used in real time rendering for games or presentations. But it still looks good enough to use in stills, or any type of pre-rendered project.

It uses one 1024×1024, The detail is very large on this texture so it can be sampled down to a lower resolution without much loss of quality. The inside is very basic, with the tinted windows, you can see though to the other windows, instead of just blocking it off with a fake solid glass texture. All the detail is on the out side.

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Game Ready Lotus Elise Exige S1 3D Model

The model includes 3d wheels, brake discs / callipers, suspension, radio aerials, wipers, fuel filler, exhausts and rear diffuser, plus a full virtual interior, including steering wheel, rollcage, fire extinguisher, dashboard, switches and racing seats.

All mesh parts have pivots assigned ready for animating and include smoothing, so the model is suitable for real-time lighting / reflections.

Materials include 1 for glass, 1 for chrome (mirrors) and 2 textured materials, 1 reflective and 1 non reflective, ready for adding realtime reflections. No multi-subobject materials are used.

All parts are textured using 1 1024×1024 texture page, which is provided as a JPG in the 6 official colours. The Photoshop file used to produce them is also provided, which includes layers for body colour, decals, trim, etc.

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