Daytona Speedway: This track is ideal for any real-time project or pre-render animation.
This track is a duel purpose race track. It’s just not a 2.5 mile speedway oval, it also has the 3.56 mile road course built into it. This model can be used for any type of project, real time, or pre-rendered. The preview movie and all sample screenshots were taken using the scan line renderer. Please check out the preview files.
This is a game ready race track, that can be used in any type of project. The entire track is around 350,000 polygons. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. The infield is detailed with pit boxes, campers, buildings and semi trucks. All textures are the power of 2. The max file format still has the camera track as part of the file.
This track comes with 2 configurations. The oval speedway and road course. The oval speedway is 352,818 polys, while the road course configuration is 309,686 polys. If you need to have a lower poly count for a slower real time app, all of the pedestrian vehicles models account for 149,144 polys. You can remove or adjust them to get a much lower total poly count.
** The animation seen in the below video is included! **
Banking: 31° Turns, 18° Tri-oval, 2° Back straightaway
Oval Speedway Length: 2.5 miles (4 kilometres) Turns: 4
Road Course Length: 3.56 miles (5.7 kilometres) Turns: 12
3ds Max 9.0
Textured, Materials, UV-Mapped