COT stands for Car Of Tomorrow. In 2007 Nascar implemented this new style of stock car to improve safety and competition. This model was build ideally for game usage, but will work well in any type of pre-render environment.
Please check out the preview files, included are high-rez renders as well as the preview video below. All images were created using the default scanline render system, ‘light tracer’ was enabled for the wire frames.
The model is made up of only 3 textures; body, wheel, and glass. The max and 3ds file both point to 1024 & 512 DDS textures, you can find the 2048 PSD file included in the bonus content.
The entire poly count including wheels and under body is 5444, with 3337 vertices.
The PSD included all the basic layers as displayed on the blue version of the car, as well as the bonus Dale Earnhardt Jr. 2008 paint scheme
3ds Max 9.0
DirectX ( .X )
Textured, Materials, UV-Mapped