Blog Archives

Las Vegas Motor Speedway 3D Model

This track is a 1.5 mile speedway oval. This model can be used for any type of project, real time, or pre-rendered. The preview videos and all sample screenshots were taken using the scan line renderer. Please check out the preview files.

This is a game ready race track for use in any type of game ready project. The entire track is around 350,000 polygons. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. The infield is detailed with pit boxes, campers, buildings and semi trucks. All textures are the power of 2 and DDS format, totaling only 36.4MB. The max file format still has the camera track as part of the file. All 64 textures and opacity maps are included and are game-ready (512×512 or 1024×1024 pixels).

** The animation seen in the below video is included! **

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Surface: Asphalt
Circuit Length 1.5 mi (2.41 km)
Banking: – 20°
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This model can be used for any type of project. The buyer is not allowed to re-sell to raw model asset.

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Game Ready NASCAR COT Dodge 3D Model

This Stock car is great for any real time or pre-render project. It comes in several 3d model formatted and included a highly detailed PSD image file.

COT stands for Car Of Tomorrow. In 2007 Nascar implemented this new style of stock car to improve safety and competition. This model was build ideally for game usage, but will work well in any type of pre-render environment.

Please check out the preview files, included are high-rez renders as well as a controllable 360° preview program of the model. All images were created using the default scanline render system, ‘light tracer’ was enabled for the wire frames.

The model is made up of only 3 textures; body, wheel, and glass. The max and 3ds file both point to 1024 & 512 DDS textures, you can find the 2048 PSD file included in the bonus content.

The entire poly count including wheels and under body is 5500, with 3400 vertices.

The PSD included all the basic layers as displayed on the orange version of the car, as well as the bonus kasey kahne 2008 paint scheme

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Game Ready NASCAR COT Chevy 3D Model

COT stands for Car Of Tomorrow. In 2007 Nascar implemented this new style of stock car to improve safety and competition. This model was build ideally for game usage, but will work well in any type of pre-render environment.

Please check out the preview files, included are high-rez renders as well as the preview video below. All images were created using the default scanline render system, ‘light tracer’ was enabled for the wire frames.

The model is made up of only 3 textures; body, wheel, and glass. The max and 3ds file both point to 1024 & 512 DDS textures, you can find the 2048 PSD file included in the bonus content.

The entire poly count including wheels and under body is 5444, with 3337 vertices.

The PSD included all the basic layers as displayed on the blue version of the car, as well as the bonus Dale Earnhardt Jr. 2008 paint scheme

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Bathurst Racing Circuit Game Ready 3D Model

The model includes track, track overlays, starting grid, pits, roads, gravel, and grass sections, plus paths, roads, fences, walls, tyrewalls, kerbs, bridges, grandstands, tents, buildings, telephone lines, cones, flags, vehicles, advertising, 3d and 2d trees / bushes, crowd and marshalls, and a skydome.

All 64 textures and opacity maps are included and are game-ready (512×512 or 1024×1024 pixels).
All images are taken from the max viewport, showing the model with realtime lighting and shadows.

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2012 Ford Fusion NASCAR 3D Model

This Racecar model can be used for any type of 3d animation or next generation real time application. This car is modeled after the new 2012 rules changes made in Feb. 2012. Including the 2 main vehicle variations for super speedways and normal tracks. The car body is very accurate and turbo smooth can be used on the main body.

This model comes with several sets of extra tires. In case you need to reduce your poly count, you can use one of the optimized wheel sets. The car body and frame are under 18,000 polys alone without wheels.

All textures are included, including the 4096 PSD source for the car body so you can easily create your own textures.

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Nascar 2011 COT Ford Fusion 3D Model

In 2011 Nascar introduced some changes to the Car of Tomorrow designs. Most noticeable is the removal of the front splitter.

This model is ideal for any type of application. The total triangle count is under 40,000. It can be used in real time applications such as games or simulations. At the same time, this model has enough detail to be used for high end pre-rendered scenes. All textures applied to the main vehicle use TGA’s. The zip file also includes a well organized PSD file so you can easily edit/create your own car textures. This model has several extra items included such as a super speedway spoiler and low poly game wheels.

The model in broken up in to several parts so you can optimize, scale back or just remove parts that are not needed. The main car body is under 5000 tris. Each wheel is about 2700. The models also has an extra set of low poly wheels made up of only 236 triangles. Other details such as the interior, exhaust pipes and steering wheel are very detailed around 12000 triangles total.

The zip file includes several exported model formats. If you need a format that is not listed, please contact us and we will help you out.

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NASCAR Ford Mustang Xfinity 3D Model

This is a model that replicates the new Nascar Nationwide series COT car originally from the 2010 season. This car is still used in in 2015 in the Xfinity series. This model is great for rendering templates and paint schemes.

I created a simple layout on a 2048×2048 (psd) texture. The max scene also includes all textures including the HDR image. All renders were created with the scan line render.

The car mesh is around 30,500 polys. Each wheel is under 1500 polys and can be smoothed. It also comes with extra low poly real-time tires. The inside of the car was modeled and textures to appear to be in dark shadow. Reducing polycount inside the car to increase render times.

Please watch the 360° preview to get a better view of the vehicle.

Please note, if you are not using going to use the max file, depending on your 3d software you might need to re-apply the textures to the 3ds or obj formats.

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Detroit Belle Isle Grand Prix 3D Model

Detroit Belle Isle Grand Prix: This track is ideal for any real-time project or pre-render animation.

This is a 3d model of the Belle Isle road course located in Detroit Michigan. The entire scene is 380,000 triangles. But if you would like it to reduce the triangle count for real time applications you can remove the trees, which would reduce the scene triangle count to about 100,000 tris.

This scene also includes an sample animation lap. You can preview it in the video, as well as see some frames included in the preview images. You can attach your own car model to the 4 wheel and 1 body dummies included in the scene. Note, the asset uses several image format types: DDS, JPG, TGA & TIF.

This model is a game ready for any type of project. All of the detail was focused near the track to keep the poly count low. The infield is detailed with pit boxes, campers, semi trucks and grand stands. The trees are higher detail, but can be removed.

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Detroit Belle Isle Grand Prix: Circuit Length 2.07 mi (3.33 km) with 14 Turns.

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Bristol Motor Speedway 3D Model

Bristol Motor Speedway: This track is ideal for any real-time project or pre-render animation.

This track is a .533 mi (.858 km) oval race track. This model can be used for any type of project, real time, or pre-rendered. The preview videos and all sample screenshots were taken using the scan line renderer. Please check out the preview files.

This is a game ready race track for use in any type of game ready project. The entire track is around 10300 triangles. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. The infield is detailed with pit boxes, campers, buildings and semi trucks. All textures are the power of 2 and TGA, JPG & DDS formats, totaling only 32.8MB. The max file format still has the camera track as part of the file.>

** Vehicle not included – It was used to show scale. **

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Surface: Asphalt
Circuit Length .533 mi (.858 km)
Banking: Turns: 26-30° Straights: 6-10°

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Chicagoland Speedway 3D Model

Chicagoland Speedway: This track is ideal for your real-time project or pre-render animation.

This track is a 1.5 mile oval. This model can be used for any type of project, real time, or pre-rendered. The preview videos and all sample screenshots were taken using the scan line renderer. Please check out the preview files.

This is a game ready race track for use in any type of game ready project. The entire track is around 240,000 polygons. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. The infield is detailed with pit boxes, campers, buildings and semi trucks. All textures are the power of 2 and the DDS format. This model comes with an simple animated mesh so you can attach your own car model. The indy car model is not included, the image was included to show size and scale.

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