A mid-poly, game model of the Holden Commodore VE, including texture skins for all 19 liveries and drivers from the 2010 season.
The model includes 3d wheels, brake discs / callipers, suspension, radio aerials, headlight/rearlight interiors, wiper, bonnet pins, towrings, door handles, fuel filler, exhaust, undertray and rear diffuser.
Plus a full virtual interior, including steering wheel, sequential shifter, dash display, rollcage, safety webbing. fire extinguisher, icebox, dashboard, switches, hoses and racing seats with harnesses.
The driver is also provided all-ready posed with hands on sterring wheel in the car, ready for animating.
All mesh parts have pivots assigned ready for animating and include smoothing, so the model is suitable for real-time lighting / reflections.
Each car uses 6 Materials, including 2 for the exterior body (reflective and non-reflective parts), 1 for the interior, 1 for glass, 1 for chrome (mirrors) and 1 for the driver.
Photoshop PSDs are also provided for all textures alowing editing or saving out to other texture formats.Teams and Drivers included are -01 Team Vodafone Jamie Whincup
02 Toll Holden Garth Tander
03 Centaur Racing Tony D’Alberto
07 Jack Daniels Todd Kelly
08 Team Boc Jason Richards
10 Bundaberg Red Andre Thompson
11 Rock Racing Jason Bargwanna
14 Trading Post Jason Bright
15 Jack Daniels Rick Kelly
16 Supermax Tony Ricciardello
21 Fair Dinkum Karl Reindler
22 Toll Holden Will Davison
24 Bundaberg Red Fabian Coulthard
30 Gulf Western Warren Luff
33 Fujitsu Racing Lee Holdsworth
34 Fujitsu Racing Michael Curuso
39 Supercheap Russel Ingall
51 Castrol Edge Greg Murphy
888 Team Vodafone Jamie Whincup
3ds Max 2008
FBX Format
3DS Format
Custom Format
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Triangles: 18,745
Vertices: 11,360
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Textured, Materials, UV-Mapped