Blog Archives

Game Ready Indianapolis Speedway 3D Model

This model is optimized to run great on mobile and web based devices. The detail was focused down to be optimal from the driver point of view.

The track model is modeled after both tracks located at indy, the oval and road course. The asset uses both psd and png files for the texture surfaces. Please review our video of this asset running in real time on mobile.

Read More

Indianapolis shaped Raceway & Road Course 3D Model

This is a clone of the Indianapolis speedway. Note this track is similar in look and shape, but is not the same. This model works great for mobile and web based games!

The track is 2.5 miles long and the oval track has the classic layout of the INDY. But the road course and interior objects are different then the real location. This scene is very similar to the real location, but with a few small tweaks, and no logos.

This is a game ready race track for use in any type of game ready project. The entire track is under 86,200 polygons. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. This model also includes a ‘Shadow mesh’ that lines up with the inside terrain, and fakes a pre-burned in shadow, see above image.

The max file utilizes all DDS textures. The 3DS file uses a majority of JPG formatted images and 3 DDS images with an alpha layer.

The Alpha Fan layers can be removed, but if you use the ‘card spectators’ they would increase your poly count.

Read More

Watkins Glen International 3D Model

This is a clone of Watkins Glen. The track has 2 main courses, identical to the original speedway. This scene is very similar to the real location, but with a few small tweaks, and removable logos.

This model is a game ready for any type of project. The entire track has around 148929 Faces. ALl of the detail was focused near the track to keep the poly count low. The infield is detailed with pit boxes, campers, semi trucks and trees.

Watkins Glen International (nicknamed ‘The Glen’) is an auto race track located near Watkins Glen, New York

—————————–
Grand Prix Course: Circuit Length 3.40 mi (5.43 km) with 11 Turns.1971 Six Hours Course: Circuit Length 2.454 mi (4.06 km) with 8 turns.
—————————–

** #9 race car IS included with animation!!! **

Read More

Twin Ring Motegi Road Course & Oval 3D Model

Twin Ring Motegi is a motorsport race track located at Motegi, Japan. It was built in 1997 by Honda, as part of Honda’s effort to bring the IndyCar Series to Japan, helping to increase their knowledge of American open-wheel racing.

This asset has both the road course and oval tracks included. The model has a “_Collision” object hidden if you need to simulate any physics based driving on the surface. Most the detail is within the track. It has been built to be optimized from the drivers point of view. The model uses a mix of texture formats: JPG TGA and DDS. Please note that some software packages do not open DDS images. You will need to convert these images to another format using Photoshop or a free program like Irfanview.

This asset was built in 3ds studio max 9. We’ve provided an FBX version of this track in the download, so that you can import this model into most any other 3d software package. Please note the car in the photo is not included.

Read More

Road America 3D Model

This is a game ready race track for use in any type of game ready project. The entire track is around 295,000 polygons. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. The infield is detailed with pit boxes, campers, buildings and semi trucks. All textures are the power of 2 and either DDS, jpg and psd formats.

Track info: Road America is a road course located near Elkhart Lake, Wisconsin on Wisconsin Highway 67. It has hosted races since the 1950s and currently hosts races in the SCCA Speed World Challenge Series, American Le Mans, ASRA, and AMA Superbike series. On June 19, 2010, the track held its first NASCAR event since 1956 when the Nationwide Series took to the track for the Bucyrus 200.

Surface: Asphalt
Length: 4.048 mi (6.515 km)
Turns: 14

Read More

Bathurst Racing Circuit Game Ready 3D Model

The model includes track, track overlays, starting grid, pits, roads, gravel, and grass sections, plus paths, roads, fences, walls, tyrewalls, kerbs, bridges, grandstands, tents, buildings, telephone lines, cones, flags, vehicles, advertising, 3d and 2d trees / bushes, crowd and marshalls, and a skydome.

All 64 textures and opacity maps are included and are game-ready (512×512 or 1024×1024 pixels).
All images are taken from the max viewport, showing the model with realtime lighting and shadows.

Read More

Detroit Belle Isle Grand Prix 3D Model

Detroit Belle Isle Grand Prix: This track is ideal for any real-time project or pre-render animation.

This is a 3d model of the Belle Isle road course located in Detroit Michigan. The entire scene is 380,000 triangles. But if you would like it to reduce the triangle count for real time applications you can remove the trees, which would reduce the scene triangle count to about 100,000 tris.

This scene also includes an sample animation lap. You can preview it in the video, as well as see some frames included in the preview images. You can attach your own car model to the 4 wheel and 1 body dummies included in the scene. Note, the asset uses several image format types: DDS, JPG, TGA & TIF.

This model is a game ready for any type of project. All of the detail was focused near the track to keep the poly count low. The infield is detailed with pit boxes, campers, semi trucks and grand stands. The trees are higher detail, but can be removed.

—————————–
Detroit Belle Isle Grand Prix: Circuit Length 2.07 mi (3.33 km) with 14 Turns.

Read More

Streets of St. Petersburg 3D Model

The streets of St. Petersburg: This track is ideal for your real-time project or pre-render animation.

The Grand Prix of St. Petersburg is an IndyCar Series race held in St. Petersburg, Florida. The track is 1.8 mi (2.9 km) with 14 turns.

This is a game ready race track for use in any type of game ready project. The entire track is around 100,000 polygons. Detail focus was on the inner racetrack. The only detail outside of the race track is the grandstands and tall buildings. The infield is detailed with pit boxes, campers, buildings and semi trucks. All textures are the power of 2 and the DDS and JPG formats. The indy car model is not included, the image with the car image were included to show size and scale.

If you have problems opening the dds images, you can download programs to convert them to any other format. (Example Irfanview software).

Read More

Barber Motorsports Park 3D Model

The Barber Motorsports Park is a large multi-purpose racing facility on a 740-acre (300 ha) site in Birmingham, Alabama, USA. Barber is the home of the North American Porsche Driving School,the Kevin Schwantz Motorcycle School and the 2010 IRL IndyCar Series Grand Prix of Alabama.

This model was built by hand to match the real race track as near as posible with all public data. This model also includes the car seen in the preview images and videos pre-animated for you to use. The total triangle count is around 300,000 so will work great for pre-renders, and with a little tweaking it will be suitable for real time projects and simulations.

If you remove the trees, bushes and pit boxes the triangle count is cut in half! Please note that this model uses mostly DDS formatted images, not compatible on Mac. If you have problems opening the dds images, you can download programs to convert them to any other format. (Example Irfanview software).

Read More